The future of L&D is here now: while Gamification is still too expensive for many organisations to fully embrace and pursue, there is a need to adopt better analysis of training metrics, offer more flexible mobile learning access as well as provide micro-learning to complement the medium, and to personalise offerings to ensure that you don’t have a one-size-fits-all mentality to staff development. There is no reason why your organisation can’t be adopting and adapting new ways to boost and measure the effectiveness of your development offerings.
Gamification is definitely a subject I am interested in doing more with professionally. There is a reason why so many people (77% listed in the below infographic) choose to spend their time gaming. The personal rewards and enjoyment that come from ‘levelling up’, discovering new capabilities and progressing in the game due to increased skill all sound like music to a trainer (and training designer)’s ears!
Clearly industry leaders are pursuing gamification as a means of developing their staff, the infographic lists Deloitte, IBM and Xerox as pioneers in this field, and I look forward to seeing what comes from development and research into this area over in the near future.